Gradius rebirth levels4/29/2023 ![]() ![]() Something worth noting is that the number of available weapons is lower than in previous Contra versions, as you only have three at your disposal: the shotgun, the homing missiles and the laser gun. You can have one in reserve, and you can pick up dropped ones. In that sense, it’s important to always carry the appropriate weapon. Your goal is to advance, kill everything that moves, and avoid being hit, as with the minimum contact you’ll lose a life and the weapon you’re carrying (unless you’re playing in the minimum difficulty level, where you get to keep your weapon even after your character dies)Įnemy scenes like these really make you go back in time, now get that finger off your nose! Before you know it, everything will be covered by enemies and shots crossing the screen, and you’ve got to be careful. The first phase is the most accessible, but even then it shows some more-difficult-than-normal bits nothing the series connoisseur wouldn’t be accustomed to. The game keeps a frantic and intense pace. Though it’s worth mentioning that it’s presented via manga style cut scenes that helps it to be more digestible, it’s more than likely that once you see them once you’ll push the button to skip them, as they’re nothing out of this world, so you can jump straight to the fun. As you can see, the story in the end is only an excuse to shoot everything that moves. What these evil forces seek is the destruction of the first armies of Contra the Galactic president (who looks a lot like Che Guevara) sends the Contra commandos to stop them once again. In the year 2633, the Neo Salamander force commanded by Chief Salamander travels to the past, to 1973, to invade Earth, landing in Central America (near my home!). The story is very generic and irrelevant. In the world of Contra, the revolution does take the Che Guevara to the top. At the start of the game, you can pick between the two characters, which is a purely aesthetic choice as there’s no difference between them, gameplaywise. His place is taken by Genbei Yagyu, an unknown and not very charismatic samurai that has sheathed his sword for good to pick up the real weapons. We’re in command again of Bill Razer, but here he won’t be joined by Lance Bean, as he has disappeared. This Rebirth version has the basic concepts of the series: precision, different weapons, alien enemies, shots coming from all sides, and a respectable difficulty. In Contra Rebirth, the nostalgia factor is present as early as in the title screen, a remastered version of the one from the original Contra, and it sends a chill down the spine of us veteran gamers. This title is full to the brim with everything that reminds us of videogames long ago, and without a doubt it’s aimed towards veteran gamers that enjoyed the shooting, the action, the difficulty and the scenario variety that made this series legendary. Now, Konami brings the series to WiiWare in the latest in their "Rebirth"-Contra Rebirth. The Contra saga (Probotector in Europe) had his moment of glory during the 8 and 16-bit era their best offerings were in 2D and it was then when they embedded themselves into the minds and hearts of gamers the series has made several attempts of dubious quality into the 3D world, and its most recent iteration was a more classical one for DS, very well received by fans. This photo proves that the first thing that Bill Rizer puts on in the morning is his red bandana. In those days, every morning before high school I would hit the arcades with the single Lempira I received as daily allowance and searched for a partner to battle alongside for the next 25 minutes (probably the most epic few minutes of the day) as we commanded 'Sylvester Stallone' and ‘Arnold Schwarzenegger’, which is what we called the characters actually named Bill Rizer and Lance Bean. Once the time was up, your character would freeze and you would have to deposit an extra coin to regain control of the game. ![]() ![]() = 1 dollar) allowed you some 5 minutes of gameplay. Each 20-cent of Lempira coin (for reference 18.95 Lps. The remainder of us who had no possibility of obtaining one had to content ourselves with playing in the 'arcades' (which for us were modified game consoles that operated for a set period of time after inserting coins into a slot). Living in a third world country was never easy, especially some 15 years ago when access to buying game consoles was limited to a few wealthy people. By Gabriel Franco, posted on 02 October 2009 / 5,068 Views
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